Post by CaptainWill on Dec 23, 2005 13:59:00 GMT -5
Totem-mancer : (TM for short)
Race restrictions- Human, Dwarf, Troll, Skyven
Creation Cost: 3
Hp mod- no hp mod
Sp mod- 5 max
Costume requirement- Tribal: facepaint, bones, fur, the like
Weapon Profs- All except MancerStaff, This class gets totem prof for free, and is the only class that can get it.
Skills:
Sphere
Create Totem
Barrier
Tocana (Totem-Arcana)
Sphere- The Sphere skill is your actual affinity to your chosen type of magic, ie: fire, life, death, wind, etc. Used in conjunction with Cast to cast for damage.
Create Totem- here is lies the true power of the Totem-mancer. He is able to create a totem that can be planted in the ground. At Lvl 1, this totem can cast damage equal to what the TM could throw with his Sphere+Cast. The totem has 7sp per lvl. To knock over a planted totem, the attacker must deal it dmg equal to what would need to be used to break the concentration of its weilder. So, in summary:
---------TotemLvl----------SP--------Height-------Concen.-------#of spells
-------------1----------------7---------8"-15"----------3----------------0 (just cast for dmg)
-------------2---------------14-------16"-30"-----------4----------------1
-------------3---------------21-------24"-45"-----------5----------------2
-------------4---------------28---------30"+------------6----------------3
-------------5---------------35---------40"+------------7----------------4
Barrier-is a feat, which creates instantaneously a magical shield all around the caster protecting them immediately from any one melee attack, or spell. Barrier may be used to counter sever and hurt in addition to normal damage feats. This CAN be put into a totem
Tocana-is a special feat only available to TM's. This is representative as a TM studying the art of Totem magic. At every level of Tocana it's effects change, representing the amount of knowledge the TM has obtained in the course of his or her study thus far. When using the first 4 levels of this feat a TM needs be in the presence of a GM, and will be informed of it's varying effects upon casting/using of the feat. At lvl 5, a TM can cast this to channel an ultimate spell through his totem, killing its target.
Race restrictions- Human, Dwarf, Troll, Skyven
Creation Cost: 3
Hp mod- no hp mod
Sp mod- 5 max
Costume requirement- Tribal: facepaint, bones, fur, the like
Weapon Profs- All except MancerStaff, This class gets totem prof for free, and is the only class that can get it.
Skills:
Sphere
Create Totem
Barrier
Tocana (Totem-Arcana)
Sphere- The Sphere skill is your actual affinity to your chosen type of magic, ie: fire, life, death, wind, etc. Used in conjunction with Cast to cast for damage.
Create Totem- here is lies the true power of the Totem-mancer. He is able to create a totem that can be planted in the ground. At Lvl 1, this totem can cast damage equal to what the TM could throw with his Sphere+Cast. The totem has 7sp per lvl. To knock over a planted totem, the attacker must deal it dmg equal to what would need to be used to break the concentration of its weilder. So, in summary:
---------TotemLvl----------SP--------Height-------Concen.-------#of spells
-------------1----------------7---------8"-15"----------3----------------0 (just cast for dmg)
-------------2---------------14-------16"-30"-----------4----------------1
-------------3---------------21-------24"-45"-----------5----------------2
-------------4---------------28---------30"+------------6----------------3
-------------5---------------35---------40"+------------7----------------4
Barrier-is a feat, which creates instantaneously a magical shield all around the caster protecting them immediately from any one melee attack, or spell. Barrier may be used to counter sever and hurt in addition to normal damage feats. This CAN be put into a totem
Tocana-is a special feat only available to TM's. This is representative as a TM studying the art of Totem magic. At every level of Tocana it's effects change, representing the amount of knowledge the TM has obtained in the course of his or her study thus far. When using the first 4 levels of this feat a TM needs be in the presence of a GM, and will be informed of it's varying effects upon casting/using of the feat. At lvl 5, a TM can cast this to channel an ultimate spell through his totem, killing its target.