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Post by CaptainWill on Aug 7, 2006 23:43:55 GMT -5
(pronounced Neck-ri-ton) Cost: 2 Sp:14 Hp:17 Alignment: Good
Skills: (each costs one extra point at creation)
DeadSpeak: This allows the Nekriton to deadspeak as if they were a deathbringer.
Regeneris: This allows the Nekriton to regenerate or re-attach limbs. It is a skill that is always used at 2nd lvl, and it takes 5 seconds for the limb to regrow/re-attach.
Costume Reqs: Must be at least half-dead in appearance. This can manifest in rotting flesh, skeletal-ness, extremely gaunt appearance, or any other creative way.
Nekriton are creature who strongly resemble humans, although under the dark death-magic of the deathbringer. Through purity of spirit or soul the Nekriton are able to not only retain some of their living tissue after re-animation, but also their entire brain function. They are always allies to the king and make for some of the kings finest spies.
Flaw: Any Nekriton characters are affected by "Control Undead" (see the Controlling Undead thread) but in a different way. Being struck with a control undead requires that their brain do battle with the magic, and their body is stunned for 5 seconds.
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Post by Paeregrine on Aug 8, 2006 12:10:51 GMT -5
This class is going to require actual gamemaster approval to play. So if you want to play a Nekriton character, you have to tell us BEFORE the event. If we aren't alerted BEFORE the event then you won't be able to create one at the event. Thanks
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Rossi
New Member
Posts: 3
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Post by Rossi on Aug 8, 2006 21:31:41 GMT -5
Why would an Un-dead have to be good. Personally i would change his alignment to neutral.
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Post by CaptainWill on Aug 10, 2006 21:17:20 GMT -5
The idea behind the entire game is that every player-character is fighting to slay/thwart/defeat/or otherwise profit from beating the forces of evil. Even the "neutral" races aren't in-fact neutral. If being played by a player, they are good. So even if I were to change the alignment from good to neutral, it wouldn't (or shouldn't) change a thing.
(This part isn't directed at you, I just want to say it somewhere where people can read it): The players at Trinity are good. No ifs, ands, or buts. If your character isn't good, you need to change characters. Before I recieve a slew of arguments, I think I should mention that this is to chop down on the bulk of PvP combat, and thus keep the game alive. The fact is that when PvP happens, one of the two sides has no fun, and we're trying to avoid as much of that as possible. The game staff witholds the right to reject/retire/or flat out kill any characters which are openly or evenly implied to be evil. If you wanna be evil, come NPC for us, we'll let ya.
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Post by Elliot on Aug 11, 2006 2:44:58 GMT -5
What's the ruling on NPC characters? This isn't just a hypothetical either... there very well may be an actual application to this question depending upon the answer.
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Post by CaptainWill on Aug 13, 2006 11:55:46 GMT -5
If you want to play an evil character, come and talk to us, we'll figure out how you'll fit in plot, brief you, give you a goal, and send you out. However, to do so, you'd have to play all the other NPC's we'd need you for in an event. You wouldn't play the evil guys all event, and if we need you for something else, you'd still have to go do it.
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